﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Minestorm.Evolved.Assets
{
    public class ModelEffect : CustomEffect
    {
        public Texture2D Texture { get { return GetTexture2D("Texture"); } set { Set("Texture", value); } }

        public static implicit operator ModelEffect(Effect effect)
        {
            return CastTo<ModelEffect>(effect, Effects.Model);
        }
    }
}
